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Ballroom Madness

Ballroom Madness — Global Game Jam 2026 (Unreal Engine 5)

Ballroom Madness is a 2D action platformer created in one week for Global Game Jam 2026, developed around the theme “Mask.” Players control a masked puppet navigating a dangerous ballroom while battling shadowed creatures in a fight for survival.

During the jam, I was responsible for designing and implementing enemy gameplay systems using Unreal Engine 5 Blueprints. This included building melee and ranged enemy behaviours, collision and damage logic, and iterating rapidly to resolve gameplay bugs under a tight deadline.

Working within a multidisciplinary team, I collaborated closely with designers, artists, and programmers to ensure enemies supported the game’s pacing and challenge while remaining readable for the player.

This project strengthened my ability to:
• Develop gameplay systems quickly in a fast paced production environment
• Collaborate effectively across disciplines
• Troubleshoot and resolve technical issues under pressure
• Deliver functional features within strict time constraints

Shipping a complete game in one week was an incredibly rewarding experience and further reinforced my passion for gameplay and level design.