Website powered by

Archers Guild

This project is a multi stage trial level created in Unreal Engine 5, designed to test the player’s navigation, precision, and decision making through a structured gameplay experience.

The level is built around three core challenges. The “Key of the Lost” focuses on navigation and spatial awareness through a maze, while the “Key of Judgement” introduces an accuracy based trial that requires timing and commitment rather than simple target shooting. These two mechanics are brought together in a final trial, “Trial of Ascension”, where the player must apply what they’ve learned under pressure.

My goal with this project was to take simple mechanics and design them in a way that creates meaningful player decisions and a clear sense of progression. I focused on level flow, guiding the player through the environment, and reinforcing gameplay through visual cues, layout, and feedback systems.

The project includes:
• A complete gameplay loop from entry to final completion
• Multiple interconnected trials with progression systems
• Basic AI and combat interactions
• UI feedback for key collection and completion states
• Environmental design to support player guidance and atmosphere

This project represents my focus on combining level design with gameplay systems to create a cohesive player experience.