Over the past few weeks, I’ve been working on my second Unreal Engine 5 environment a dark fantasy inspired project that combines my love for RPG and Soulslike worlds with procedural world-building.
I used Unreal Engine 5.4 and PCG to build the large scale forest from scratch, experimenting with atmospheric lighting, volumetric fog, and water reflection to create a cinematic mood.
The central structure serves as the entrance to a boss arena, blending the mechanical precision of level design with world building and storytelling through scale and light.
This project also includes:
• Dynamic lighting and fog system
• Real-time weather elements (rain, overcast)
• Soulslike combat prototype integration
• Custom terrain sculpting and river path design
I’m continuing to refine my skills in level design, lighting, and gameplay systems as I work toward my first role in the gaming industry.
Feedback is always welcome and I’d love to connect with other environment artists and designers!