A gameplay prototype built in Unreal Engine 5 showcasing my custom combat, stamina, and health systems created entirely in Blueprints.
Features shown in this video include:
•Functional stamina system that drains and recovers with attacks
•Damage-based health system with visible health bar
•Player healing mechanic with animation and feedback
•Enemy and boss AI with distinct attack patterns
•Custom HUD elements for player and boss
•Hit reactions and sword-trace-based damage detection
•Weapon pickup system allowing the player to equip and use dropped weapons
All gameplay systems, logic, and mechanics were implemented by me.
This is an early mechanics demo — final environment and level design are currently in development for a full portfolio piece.